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While racing, the player can build up speed boosts in other ways. One of them is by drifting , which allows the player to make sharp turns. While drifting, the player can turn left or right. While doing so, the player will built up a speed boost that is initiated as soon as the drift ends. By drifting for extended periods of time, the player can accumulate and improve upon the drift's speed boost.

Lastly, there are the Stunt maneuvers. For each successive Stunt performed, the player accumulates and improves upon the resulting speed boost, but landing on the ground in the middle of a Stunt will cancel out the speed boost and slow the playable character down. Alternatively, the player can run over Boost Pads to get speed boosts.

Racers can also collect power-ups contained in Item Boxes marked with "? However, instead of becoming Color Powers when using the Wisps, the users mostly manifest the Color Powers as a move, projectile or obstruction. Color Powers have different uses and can provide the player with speed boosts, attacks for slowing down rival racers, or obstructions that deal damage to rivals.

Taking damage will cause the racer to drop all their Rings, though some of them can be recollected before they disappear.

Damage can be induced when taking hits from offensive Wisps or when colliding with obstacles on the racetrack, such as circular saws, common level obstructions, Eggpawns , Crabmeats , etc. The game offers classic races in which the players compete against each other for first place. Upon completing a race, the player is rewarded with in-game currency called Credits.

The races themselves have two modes. The first mode is a standard all-against-all race where each racer compete against everyone else to secure the best position, and the winner is determined by who crosses the finish line first during the last lap. A maximum of twelve playable characters can participate in such races. In a single-player race, the player can also damage any opponent with their power-ups.

The second mode is a team-based mode. Here, the races differ from traditional kart racers because of their focus on cooperative gameplay : the player is part of a team of three racers and they must work together.

Up to four teams of three can compete in this mode, for a total of twelve racers at a time. The teams' different standings during a race are displayed on the left side of the HUD and is constantly updated. Each team on this display also has its own color, which makes it possible to identify the characters who are backlit with these colors. In a team-based race, teams can damage rival team racers with their power-ups.

If a character is accidentally hit by an ally power-up however, they will be completely unaffected and receive no damage. At the end of each team-based race, the results will be shown in the following order. First, there is the final standing which shows the final position and time of each racer, color-coded by team. Secondly, there is the total score where the player's individual score is calculated from bonuses for Rings, Team Plays, final position, etc.

Credits earned are also calculated at this time. Lastly, there is the team score. Here, points are assigned for each character's final position 15 for first place, 12 for second, then 10, 9, 8 and so on , and totaled up for each team. The team with the highest total score are declared the winners. Thus, it is not always about finishing in first place; rather, it is the most efficient team who wins. When racing as a team in any game mode alone, there will be artificial intelligence AI controlling the player's teammates.

In team-based races, the player has special maneuvers and effects that they can perform to support their teammates. The most basic of these maneuvers is the Item Box Transfer which can transfer the contents of an Item Box to a teammate after obtaining it from an Item Box from the race track or another teammate.

Sharing power-ups is in particular the only method to obtain some items not normally available to an ability type. By transferring a power-up, players can also triple the quantity of most Wisp power-ups to utilize e. Another team maneuver is the Skim Boost which lets the player give a slow-moving temmate a speed boost by skimming them at high speed; the greater the speed difference, the bigger the speed boost.

Also, the character who has the highest position in a team-based race will produce yellow trails only visible to their teammates that provides a Slingshot manuever.

This maneuver grants a speed boost to the teammates who stay on the yellow trails for extended periods of time. There is also the Rival Takedown , where the characters on a team simply attack rival team racers. The teams can also unleash special moves called " Team Ultimates " when their Ultimate Meter energy gauge gets filled up from performing the team-based maneuvers mentioned above while racing; while the move can be used individually at any given time the Ultimate Meter is full, it lasts longer if all three teammates activate it simultaneously.

An example of customization, featuring a customized version of the Speed Star. Vehicles also have customization options that adjust the performance and appearance of a playable character's vehicle. Mods in particular can be divided into Performance Parts which modify a vehicle's appearance and stats and Car Cosmetic , the latter of which can be divided further into Paint Kits which modify a vehicle's color scheme , Vinyls which lets the player decorate the vehicles with decals and Horns which modify the vehicles' horn sounds.

Meanwhile, Mods can be added to a race car in the Garage , a mode where players can personalize their race cars. Performance Parts are particularly important. Each character gets eighteen Performance Parts to choose from which are divided into three sets: six for the vehicle's front, six for the vehicle's rear, and six for the vehicle's wheels, giving a total of Performance Parts in the game. In addition, half of the Performance Parts are classified as "Legendary", which add golden colorations to the vehicle.

The stats the Performance Parts modify include:. In addition, the game includes a series of mission-based racing events for both single players and multiplayers.

The game supports four-player local multiplayer. All standard races and sone of the special events can be played by up to four players in split screen mode. A separate controller must be connected for each player. Changes can be confirmed by checking the multiplayer status display at the bottom of the screen.

Also, at the Character select screen of each game mode, each player uses their own controller to make character and team choices. Depending on the game mode selected, some multiplayer restrictions apply:. Team Sonic Racing features fifteen playable characters, with three per team. In Team Adventure, the player is restricted to the three set characters per team, and begins with only Team Sonic , unlocking the other teams as they progress.

In other modes, players are free to mix characters from other teams together. The following is a list of the characters:. Team Sonic Racing offer a wide selection of racing competitions called Events. Events may involved tweaked game rules or contents, or offer a mission-styled objective. The Events in the game include:. Team Adventure [11] [41] is a single-player story-driven campaign that serves as a tutorial [16] mode and provides an explanation for why the characters are racing and a way for players to familiarize themselves with the game and its wide array of characters.

Alternatively, the player can play it by themselves. Team Adventure consists of a series of racing events that reveal the story of the game, and is separated into seven chapters which the player advances through sequentially.

When progressing through a chapter, the player will find themselves on the Map Stage. On this map are fields with interconnected mission-based stage events that the player can participate in. Initially, stage paths are linear, but over time, they branch out and the player can take part in various events, although not all are mandatory in order to complete a given chapter.

Each stage takes place on a different race track with a specific event tied to it. On a Map Stage, the player must select a stage from those available. When first starting out though, only Stage can be chosen. Once a stage has been selected, the player must choose the difficulty setting for that stage's racing event.

To proceed through the dialogue, the player must follow the onscreen prompts. After that, the player will enter the event assigned to that stage. Note the clear conditions at the entry screen, as one often has to adapt their driving strategy to clear them. After the event, for each clear condition the player fulfills during the event for the first time, the player will be awarded with a star. In addition, the next racing event s will be unlocked. However, some racing events can only be unlocked after the player collects a set amount of stars.

There are also Keys that can be earned by fulfilling additional conditions alongside the star-awarding conditions. After collecting the appropriate number of stars and clearing the right stages, the player will unlock the next chapter, and the process starts over again until the player reaches the end in the final chapter. There are a total of 64 events to play through, each awarding a different amount of stars with three being the maximum , resulting a total of stars to collect in Team Adventure.

The first time, the player plays through Team Aventure, only Team Sonic will be available as playable characters. Team Eggman cannot be played in Team Adventure, however. Also, unlike the main game, the teams in Team Adventure are predetermined, [16] although the player is free to chose which team and their member they will play with.

Progressing through Team Adventure and earning Keys will unlock extras that can be used in other modes and customization Mods for the player's vehicles. The chapters and their stages with race tracks and clear conditions in Team Adventure are as follows:. Local Play is a mode where players can enjoy total control over race conditions and settings. However, the settings available will vary depending the selected game mode and subsequent choices.

The main choices presented are detailed as follows:. After the player has been through the three steps mention above, they will begin their race. Worth noting is that for multiplayer games in certain modes, each player can choose which team to join. Characters set to the same team play cooperatively, whereas characters set to different teams play in competition.

AI racers will be randomized. Also, in Time Trial, the player can race against a replay of their personal best time, a generic racer at various skill levels, or higher ranking players. Online Multiplayer is an online mode where the player can race with other players from around the world. The following choices are available for selection:. Player Stats is a mode where the player can see an at-a-glance summary of game statistics such as total distance driven, total Rings collected, online rank, total online races finished, Team Ultimates activated, Wisp transferred, Stunts performed, Skimboosts given, Slingshot boosts performed, the player's favorite character, and favorite track.

Garage is a mode where the player can modify each playable character's race car with available Mods. One option allows the player to modify Performance Parts and the other allows modifications of Car Cosmetics. When customizing a car's Performance Parts, the player has to select a character and choose either the Front, Rear or Wheel Mods to modify the playable character's vehicle.

Performance Parts are visually distinctive and directly affect a racer's stats. Settings for each vehicle are the default Loadout in each game mode. Whereas Performance Parts modify both the appearance and stats of a race car, the Car Cosmetics exclusively modify the appearance of a race car. In order to use Car Cosmetics, select a character or a Preset to modify. Presets can be applied to any character at the Character Select screen when starting an event.

The options for Car Cosmetics are as follows:. Options is the settings menu for Team Sonic Racing. Follow the onscreen prompts to change controller, audio and video settings:. Tips is a mode that offers helpful advice on gameplay techniques, race types, and Item Box items. Below is a list of all given tips, organized by category.

Credits is a mode where the player can see the staff responsible for creating Team Sonic Racing. Unlike these two games, which featured action -oriented gameplay, Team Sonic Racing was designed to be for casual gamers. Sumo Digital wanted Team Sonic Racing to stand out compared to other racing games, [47] and with the engine of previous games they had a solid foundation to build a new experience.

He observed that they were not all happy and pondered how they could all enjoy the game. He cited Splatoon and Overwatch as examples of the cooperative gameplay Team Sonic Racing was designed to resemble.

It was a challenge to design the game because teamwork in a racing game was an usual aspect to implement. However, Iizuka and the team found that, if the cooperative gameplay was too prominent, the fluidity of the gameplay would be hampered.

For instance, Vector the Crocodile , who is usually seen as a member of Team Chaotix in the Sonic series, is paired with Blaze the Cat and Silver the Hedgehog in Team Sonic Racing , which led to considerable debate among the team.

Each character's car in the game was also uniquely designed to reflect the character's individuality, while custom parts were made separately. Team Sonic Racing was released by Sega on 21 May It was initially slated for release in late , but Sega delayed it in October to give Sumo Digital more development time. Rumors of a new Sonic -themed racing game arose in January when an internal Sumo Digital memo leaked, containing information on an "unannounced karting game" for an "established global IP ".

Just wanted to confirm it's not a thing! Jun Senoue at E3 photo booth. A demo version was playable at the Electronic Entertainment Expo E3 More details were revealed, including the new character Dodon Pa , aspects of the story, and racetracks based on levels in Sonic the Hedgehog 3 and Sonic Unleashed.

On the launch day for Team Sonic Racing , Sega released a live-action trailer, featuring a cameo from Iizuka. The game's theme song, " Green Light Ride ", features lyrics written and performed by Crush 40, with vocals provided by Johnny Gioeli.

Steam has various exclusive features for each game, including collectibles like emoticons, badges, backgrounds and trading cards.

Like many other games available on the platform, Team Sonic Racing includes these features. In Steam, badges are crafted by combining a set of Trading Cards , obtainable through a random item drop, which lands in the Steam Inventory. The more cards combined, the greater the experience points the badge will contain. Once a Steam user has enough XP through crafting badges, special perks will follow by, such as item drops of backgrounds and coupons.

These are the following backgrounds for Team Sonic Racing :. Set before the game's events, [83] the story featured Sonic and his teammates as they journey to a new planet and enter a race unlike any other, during which they receive help from familiar faces to prevent an old foe from obtaining a powerful new technology.

When the official Team Sonic Racing Japanese website was launched on 1 February , it was announced that several pieces of Team Sonic Racing -related merchandise would be sold as preorder bonuses.

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